using Godot;
using System;

public partial class Princess : Node2D
{
	// Called when the node enters the scene tree for the first time.
	public override void _Ready()
	{
	}

	// Called every frame. 'delta' is the elapsed time since the previous frame.
	public override void _Process(double delta)
	{
	}
	
	public void OnAreaEnter(Area2D obj)
	{
		if (obj.GetParent() is PlatformCharacter t)
		{
			var ui = GetParent().GetNode<CanvasLayer>("FinishMenu");
			ui.Show();
			var player = GetParent().GetNode<PlatformCharacter>("PlatformCharacter");
			player.InputEnabled = false;
		}
	}
}
